The article about video games, and how they could be referred to as cultural artifacts, relates video games that have developed throughout the years to things that have happened during those years. Deciding on the ten most important video games of all time, Mr. Lowood and four of his committee submit these to be added to the National Film Registry, which is part of the National Film Preservation Board. Spacewar!, for example, is the first multi-player, competitive, and first action game. This game should be remembered because of how much technology has changed since then.
The other article is about how media effects the youth today. How much watching T.V. can effect the amount of youth today to be violent, to have premarital sex, to become overweight, to drink alcohol, or to smoke. This article provided statistics from experiments with students or certain ages and ethnicity. These statistics helped scientist provide answers as to the main reasons why the youth today smoke, drink, have premarital sex, and become overweight.
I think that these articles were very interesting and provided a lot of answers on why this generation acts the way they do. Being exposed to media that includes all these things seem to have a negative impact on many students. I think that I have been able to experience these statistics by viewing my classmates and friends in their day to day lives personally. I think that this article was very informative and provided a lot of good information even though I think that alot of these statistics could be somewhat off, due to how some of our youth today are raised and the families they live in.
1. Why would they think that these are the only influences of this generation?
2. What is the author of the first shorter article trying to get across to the reader?
3. What made the author of the second longer article seem so determined to think that our generation is the one most influenced by these media images?
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2 comments:
While reading your summary on the readings about video games being a cultural artifact and Media and risky behaviors I notice that your were very elaborative on both topics. In the duration of the reading of your summary I could tell that your were very comfortable with the topic of Media and Risky Behaviors. You probably were so comfortable with the one of video games being a cultural artifact. Overall you were very detailed and precise in your explanations. Your points were clear and easy to decipher. You wrote a very good summary and I am hoping to see you do just as well on the next one.
From reading your blog, I really gathered I broader understanding and thinking of these two articles. I too question as to why the author of the second article “Media and Risky Behaviors” feels that our generation is most effected by such video games. These types of games have been around for quite some time now and I feel the difference is just that the graphics have become much more life like than ever before. But I do agree that there could be a link between such games and the risky behaviors that were outlined. People that allow themselves to be completely taken over by the life of gaming do not have a real outlook on how life should be. Violent games do desensitize such people to human tragedy and suffering.
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